AI Insights · Timothy · January 2023
Top 5 Fish Games on iOS in South America: Q4 2022 Performance
An overview of the performance metrics for the top 5 fish games on iOS in South America during Q4 2022, including downloads, revenue, and active users.
In Q4 2022, the top 5 fish games on the iOS platform in South America showcased varying trends in downloads, revenue, and active users. The performance data, sourced from Sensor Tower, offers valuable insights into the popularity and financial success of these games.
Fishdom from Playrix saw its weekly revenue fluctuate, peaking at about $71.6K in the week of October 31. Downloads spiked in mid-October, reaching approximately 30.6K, before stabilizing around the 13K mark by the end of December. The game maintained a strong user base, with active users rising from 71.3K in late September to 79.5K by the end of the quarter.
Hungry Shark World from Ubisoft experienced modest weekly revenue, peaking at around $982 in the final week of December. Downloads increased steadily towards the end of the quarter, hitting 6.7K in the last week. Active users followed a similar upward trend, growing from 41.9K in late September to 51.8K by the end of December.
Hungry Shark Evolution, another title from Ubisoft, showed a gradual increase in weekly revenue, reaching approximately $971 in the last week of December. Downloads demonstrated a significant rise, peaking at 5.2K in mid-October and ending the quarter at 4.7K. Active users saw a small growth, from 17.3K in late September to 18.3K by the end of December.
Aquarium Land - Fishbowl World by HOMA GAMES had a notable increase in weekly revenue, peaking at about $98 in mid-December. Downloads surged towards the end of the quarter, reaching nearly 4K in the final week. Active users also increased significantly, from 7.3K in late September to 12.9K by the end of December.
Lastly, Fishdom Solitaire from Playrix, which launched in October 2022, showed promising growth. Weekly revenue peaked at approximately $835 in mid-December. Downloads saw an initial surge, with a peak of 2.3K in mid-November, and active users reached their highest at around 1.5K by the end of December.
For more detailed insights and data on these games, visit Sensor Tower.